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SUSHANT
Writing Portfolio
Journalism · Business

A Day in the Life of an Independent Game Developer

Sample interview-led profile piece.

1 min read·Sushant
Sample brief: Written as a sample profile piece for a business or trade publication.

Most days start before the studio does, since the only studio here is a spare bedroom, and the only employee is one person wearing every hat a large game studio splits across fifty people.

“The hardest part was never the code,” they said, describing eighteen months building a puzzle game solo. “It was deciding, alone, every single day, whether today’s version was actually better or just different.”

That decision, repeated daily with no team to argue it out with, is the real subject of this profile: not the game itself, but the particular loneliness and freedom of building something with nobody to blame and nobody to credit but yourself.

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